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Popeye.TXT
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1997-03-16
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14KB
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328 lines
POPEYE
BY PARKER BROTHERS
OBJECT
In this game, you're POPEYE! And your goal is to catch all of
Olive's hearts, notes, and cries for H-E-L-P before they hit the
water and sink--or before Brutus, the Sea Hag, or some vulture
knocks you over. Each time you complete a round, you'll
automatically proceed to the next--and more difficult one.
SETTING THE CONSOLE CONTROLS
1. Place the cartridge firmly into the cartridge slot.
2. Plug one or two hand-held controllers into the controller jacks
labeled "1" and "2." Use the controller in jack "1" for a
one-player game.
3. Press the ON/OFF switch to ON.
4. Press the "#" button on the keypad to choose a one or two-player
game. (NOTE: For a two-player game, zeros must appear at the
top, right-hand side of the screen, next to where "2 UP"
appears).
5. Press either the START button or a BOTTOM "FIRE" button on the
controller in the "1" jack to start the action.
THE HAND-HELD CONTROLLERS
Use the joystick on the handheld controller to guide Popeye up and
down stairs, and across the platforms. Press either of the BOTTOM
"FIRE" buttons whenever you want Popeye to punch bottles, hit the
punching bag, knock out vultures, or grab his spinach. With each
press of the "FIRE" button, Popeye will swing his fist
once. NOTE: holding down the "FIRE" button will not repeat this
action.
PAUSE BUTTON
At any time during the game, if you wish to "freeze" the action and
your score on the screen, press down the PAUSE button on the
keypad. To start again, simply press the PAUSE button.
PLAYING
When you begin each round, the number of Popeyes remaining is
indicated at the top, right-hand side of the screen. The first
Popeye will appear on the left, topmost ledge as soon as you press
the START button.
In each round, Popeye must win Olive Oyl's affection by catching
all of her hearts, notes, or cries for H-E-L-P, depending on which
round you're playing, before they fall into the water and sink.
But Brutus, the Sea Hag, and the vultures all do their best to
knock Popeye over--Brutus with his fists, the Sea Hag with her
fast-flying bottles, and the vultures with their good aim! When
any of them hits Popeye--or if any of Olive's tokens fall into the
water and are not pulled out in time--you lose him and the next
Popeye appears on the left, topmost ledge ready to try again.
Spinach
Throughout the rounds, Popeye's spinach will randomly appear in
specific places on the screen (see "Spinach" section under each
round). Whenever you see it, move Popeye over to the spinach and
press the "FIRE" button. If you reach it in time, Popeye will
change color and you'll hear the "Popeye Theme." This is your
chance to catch up with Brutus and knock him over. If you do,
you gain 3000 points! In addition, if you catch any of Olive's
tokens while the tune is playing, you receive DOUBLE THE SCORE
FOR EACH. Once Popeye uses his spinach in any of the rounds, it
will not appear during that same round again.
The Sea Hag
You never know when this nasty ol' biddy is going to jump out
from the side lines and pelt Popeye with a bottle. But she'll
only let one fly when she's on the same platform as Popeye. If
Popeye's not fast enough with his fists to punch the bottle, and
it hits him, you lose this Popeye. If you have a remaining
Popeye, he will appear at the top of the ledge.
SWEET HEARTS - ROUND #1
Hearts
In this round, you must catch all 24 hearts before they fall into
the water and sink--and without being hit by Brutus or the Sea
Hag. Each time you catch a heart, a one will appear on the side
of Popeye's house, located at the top of the screen. Once there
are 24 hearts, you'll automatically begin the next round.
"Thru" Ledges
As the round begins, Popeye appears on the left, topmost ledge.
You may move Popeye off this ledge and land him safely onto the
platform below. Or you may move him in the opposite direction
and he'll travel around to the other ledge. You may move Popeye
back and forth between ledges or off either side and onto the
platform below at any time. Brutus cannot walk on either of
these ledges, BUT HE CAN JUMP UP AND KNOCK POPEYE OVER!
Stairs
On each platform, there are sets of stairs which Popeye and
Brutus must use to move from platform to platform. Use your
joystick to guide Popeye up and down these sets of stairs.
Spinach
Popeye's spinach will randomly appear on the stairs to the left,
either on platform #2 or platform #3.
"Down" Ladder
In the center of the screen, there is a ladder which connects
platform #2 and platform #3. Popeye is the only one who can use
this ladder, and only to move down from the 2nd platform to the
3rd platform. However, Brutus can reach up or down the ladder
and knock Popeye over.
Punching Bag and Bucket
You'll notice a punching bag and a bucket located near the
center, topmost part of the screen. Whenever Popeye jumps off
the right "thru" ledge, he may punch the bag, causing the bucket
to fall. If Brutus is directly below it, the bucket will stop
him in his tracks and you gain extra points. (See "Scoring"
section.)
LOVE NOTES - ROUND #2
Notes
Here, you must catch all 16 love notes before they sink into the
water, and without being knocked over. Once you've caught all 16
notes, you'll automatically begin the next round.
"Thru" Ledges
In this round, the "thru" ledges are located on platform #2.
Again, Popeye can move off the ledge and land safely onto the
platform below, or he can move around to the opposite ledge.
Brutus can also move about these ledges, but cannot travel around
to the opposite ledge.
See-Saw
At the bottom, left-hand side of the screen, there is a see-saw.
Whenever Popeye is on the 3rd platform he can jump off the ledge,
land on the see-saw and bounce upwards. If Popeye "grabs" onto
Swee'Pea once he reaches the top, Popeye will land on platform
#1, and you gain 500 POINTS! If not, then Popeye will land on
the platform #2. However, when Brutus bounces on the see-saw, he
will always land on the 2nd platform.
Spinach
Popeye's spinach will appear on the right-hand side of the 3rd
platform.
H-E-I-P! - ROUND #3
This time, Olive Oyl is crying for HELP and Popeye must catch all
of the letters: H-E-L-P. Each time you catch a letter, another
rung is added to the ladder located in the center of the screen.
When the ladder is completely built, you'll automatically return
to Round #1, but at a greater difficulty level.
Sliding Platform
In the center of platform #1, there is a sliding platform. When
Popeye steps onto it, he'll be whisked to the other side of the
mast. This sliding floor moves in both directions, and Popeye is
the only one who can use it. If Popeye misses the sliding
platform, he falls to the next platform.
Vultures
In this round, vultures may suddenly appear and swoop down at
Popeye. If you're quick enough, Popeye can punch each of these
vultures and gain 1000 points for each one he clobbers. But if
not, the vultures will knock Popeye over and you lose him. If
you have another Popeye, he will appear on the top, left-hand
side of the screen.
Spinach
In this round, Popeye's spinach will randomly appear on the
right-hand side of the 2nd and 3rd platform.
END OF ROUND
The round ends once you've collected all of Olive's tokens. As
long as you have a remaining Popeye, you'll automatically advance
to the next round.
DIFFICULTY LEVEL PROGRESSION
When you complete all of the first three rounds, you will begin
again at round #1, but at a greater level of difficulty.
The following things will happen as you advance from level to
level:
* The speed at which Olive's tokens fall will increase.
* The Sea Hag's bottles will fly across the screen more often and
at a faster rate.
* Brutus will chase Popeye more closely and at a faster rate.
END OF GAME
The game ends when you run out of Popeyes. To play again, simply
press down the START button. To play a two-player game, press the
# button, then the START button.
Two-Player Games
In a two-player game, players alternate as Popeye. The LEFT player
goes first. Each player's score is displayed throughout the game.
The first player's score is to the left; the second player's score
to the right.
* In a two-player game, when one player loses all his or her
remaining Popeyes, he or she is out of the game. The opponent,
however, may continue to play as long as he or she has a remaining
Popeye.
SCORING
The number of points for each heart, note, or letter caught depends
upon which platform Popeye is on when he catches it.
EXAMPLE: If Popeye is on platform #2 when he catches any kind of
token from Olive, you gain 300 points. If he is on platform #4,
the token is worth 50 points.
Hearts, Notes, & Letters
Platform #1 ........................ 500 points
Platform #2 ........................ 300 points
Platform #3 ........................ 100 points
Platform #4 ........................ 50 points
Tokens in Water .................... 50 points
Punching Bottles ................... 100 points
Punching Vultures .................. 1000 points
Hitting Punching Bag ............... 30 points
Hitting Brutus with Bucket
Platform #2 ...................... 1000 points
Platform #3 ...................... 2000 points
Platform #4 ...................... 4000 points
Knocking Brutus Over ............... 3000 points
Grabbing Swee'Pea .................. 500 points
Bonus Popeye
You'll receive a bonus Popeye after the first 40,000 points
accumulated in the game.
Double Points
Remember: You'll receive double the point value for catching a
token or Swee'Pea, if caught while the "Popeye theme" is playing
(after Popeye picks up his spinach).
If you should have any difficulty operating or playing POPEYE, call
our Electronic Service Department at these toll-free numbers:
In Massachusetts 1-800-892-0297
All other states 1-800-225-0540
(not available in Alaska, Hawaii, or Canada)
Lines are open 8:30 a.m.to 4:30 p.m (EST) Mon.-Fri. (excluding
holidays).
If you are unable to reach us via the Answer Service Line, write to
the Consumer Response Department in the location nearest you:
In the U.S.A: Parker Brothers, PO Box 1012, Beverly, MA 01915.
In Australia and New Zealand: Toltoys Pty Ltd., 104 Bourke Road,
Alexandria, N.S.W. 2015.
In Canada: Parker Brothers, PO Box 600, Concord, Ontario, Canada
L4K1B7.
In the United Kingdom: Palitoy Company, Owen Street, Coalville,
Leicester LE62DE England.
180-DAY LIMITED WARRANTY
PARKER BROTHERS warrants, subject to the conditions below, that if
the components of this product prove defective because of improper
workmanship or material during the period of 180 days from the date
of original purchase, PARKER BROTHERS will repair the product or
replace it with a new or repaired unit, without
charge, or will refund the purchase price.
CONDITIONS:
1. Proof of Purchase: The retail sales receipt or other proof of
purchase must be provided.
2. Proper Delivery: The product must be shipped prepaid, or
delivered to PARKER BROTHERS (address: 190 Bridge Street, Salem,
MA 01970, Attention: Quality Control Dept.) for servicing, either
in the original package or in a similar package providing an equal
degree of protection.
3. Unauthorized Repair, Abuse, etc.: The product must not have
been previously altered, repaired or serviced by anyone other than
PARKER BROTHERS; the product must not have been subjected to an
accident, misuse or abuse.
REPAIRS AFTER EXPIRATION OF WARRANTY: If the product malfunctions
after the 180-day warranty period you may ship the product prepaid
and enclosed with a check or money order for $8.00 to Parker
Brothers. Parker Brothers will, at its option, subject to the
conditions above, repair the product or replace it with a new or
repaired unit, subject to availability of parts. If replacement
units or required parts are not available, the $8.00 payment will
be refunded.
EXCEPT TO THE EXTENT PROHIBITED BY APPLICABLE LAW ALL IMPLIED
WARRANTIES MADE BY PARKER BROTHERS IN CONNECTION WITH THE PRODUCT,
INCLUDING THE WARRANTY OF MERCHANTABILITY, ARE LIMITED IN DURATION
TO A PERIOD OF 180 DAYS FROM THE DATE OF ORIGINAL PURCHASE; AND NO
WARRANTIES, WHETHER EXPRESSED OR IMPLIED, INCLUDING THE WARRANTY OF
MERCHANTABILITY, SHALL APPLY TO THIS PRODUCT AFTER SAID PERIOD.
SHOULD THIS PRODUCT PROVE DEFECTIVE IN WORKMANSHIP AND MATERIAL,
THE CONSUMER'S SOLE REMEDY SHALL BE SUCH REPAIR, REPLACEMENT OR
REFUND AS IS HEREIN ABOVE EXPRESSLY PROVIDED, AND UNDER NO
CIRCUMSTANCES SHALL PARKER BROTHERS BE LIABLE FOR ANY LOSS OR
DAMAGE DIRECT OR CONSEQUENTIAL, ARISING OUT OF THE USE OF, OR
INABILITY TO USE, THIS PRODUCT.
SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED
WARRANTY LASTS, OR THE EXCLUSIONS OR LIMITATIONS OF INCIDENTAL OR
CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATIONS OR EXCLUSIONS MAY
NOT APPLY TO YOU. THIS WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS
AND YOU MAY ALSO HAVE OTHER RIGHTS WHICH VARY FROM STATE TO STATE.
END
Typed by Jay Tilton (tiltonj@erols.com)
for Atari Gaming Headquarters